Wear

Wear is a status effect that causes the affected unit to have decreased EP regeneration. Wear never expires as a result of time, and is removed only when the effect is Dispelled, the affected unit is defeated, or the current battle ends. The amount of decreased regeneration conferred by this effect is equal to the effect's intensity. This effect can (and often will) cause EP regeneration to be negative, which results in a loss of EP (degeneration) at the end of each of the affected unit's party's turns.

What it Represents
Wear represents long-lasting effects which cause lethargy, fatigue, or dulled wit, and therefore gradually wear a target down. On mechanical entities, Wear usually represents power leaks caused by damage that doesn't naturally correct itself with time.