Shield

Shield is a status effect that temporarily shields the affected unit from damage. The shield will block damage until it has blocked damage equal to the intensity of the effect, or after three rounds. Dodging has no effect while under the effects of Shield - the damage is inflicted to the shield regardless of DP spent to dodge, so any such DP is wasted. If a source of damage deals more damage than the remaining damage the shield can take, the remainder of the damage is dealt to the formerly Shielded unit; this damage can be dodged.

For example, if a unit under Shield 5 is hit by an attack that would normally deal 9 damage to it, that unit takes 4 damage if it does not dodge. If it half-dodges this, it receives 2 damage.

Shield does not block or otherwise interact with other status effects.

What it Represents
Shield usually represents general-purpose protective measures that can be deployed and are temporary, such as magical or energy-based shielding.