List of elements

The following is a list of all the elements in CCRPG:


 * Slashing - Anything that slashes, from swords to halberds to claws and talons to focused wind and blades of ice. Slashing does damage by cutting open the enemy's body.


 * Piercing - Any weapon that pierces, from arrows to bullets to spines to lances of ice and earth. Piercing does damage by attempting to injure vital organs in a target.


 * Blunt - Any weapon that smashes, from hammers to boulders to avalanches. Blunt does damage by breaking the body of the target.


 * Fire - Attacks that deal damage through literal fire or by heating up the area around the target. Fire can easily be used for offense, but it is possible to cauterize wounds with fire as well.


 * Earth - Attacks that deal damage through manipulating the earth itself to assail the user's foes, such as earthquakes and avalanches. Also includes attacks that manipulate nature, such as plants. Earth lends itself to protection very well.


 * Water - Attacks that deal damage through blasts of water, either attempting to shatter the enemy's body with pressurized blasts or to outright drown the foe. Water is sometimes associated with healing as well.


 * Wind - Attacks that deal damage through sudden blasts of wind knocking the foe around or precise winds that tear into the foe.


 * Cold - Attacks that deal damage through dropping the enemy's temperature dramatically or by creating objects of ice to assault the foe.


 * Lightning - Attacks that shock the enemy with lightning or electricity.


 * Light - Either focused light used in magic to deal damage or holy attacks that destroy the opponent through righteous fury.


 * Dark - Generally associated with attacks that come at a price to the user, dark attacks also represent attacks that drain foes or outright use demonic power.


 * Bio - Poison and alteration of the target's biology. Forced mutation would fall under this, as would acids.


 * Mental - Attacks that directly target the mind or use the power of the mind to inflict damage, such as telekinesis.


 * Energy - Blasts of pure energy, be it magical manipulation, pure control over one's body, or simple lasers.


 * Almighty - Incredibly rare. Almighty is an element that defies any sort of natural explanation, making a direct attack on a target's very existence. Almighty is not obtainable as a tech element by normal means, and there is no way to defend against it.