Slow

Slow is a status effect that makes the affected unit move slower, reducing its ability to act. Whenever a Slowed unit performs an action at least once in a turn, it becomes unable to act during its party's next turn if it is still Slowed then, and Slow's remaining duration increases by 1 round. Additionally, its actions count as 2 actions, incurring an additional action cost. Slow initially lasts a number of rounds equal to its intensity.

A unit cannot be Slowed and Hasted at the same time. If a Slowed unit would come under a Haste effect of intensity X, the remaining duration of Slow on that unit is reduced by X, but it is not Hasted at all. If X exceeds the remaining duration of Slow on that unit, then Slow ends and the unit is Hasted, but the intensity of the Haste is reduced by what the remaining duration of Slow was at the time Haste was applied.

For example, a unit with 5 rounds left of Slow would receive Haste 3, the Haste is not applied, but there are now only 2 rounds left of Slow. In another example, if a unit has 2 rounds left of Slow and would receive Haste 6, it loses Slow and becomes Hasted, but the intensity of that Haste is decreased to 4.

What it Represents
Slow traditionally represents spells that slow the passage of time for a victim, rendering everything they do half as fast as it usually is. It can represent any effect that significantly slows the rate at which an enemy moves and/or acts.