Turn

In a battle, each forum post by a player encompasses one turn. Each turn belongs to a single party, and during a party's turn, that party's controlling player makes decisions as to what the party's units will do.

A sequence of turns in which each party involved in a battle gets one turn is called a round.

The order of events in each turn is as follows:
 * First is the dodge phase. In this phase, dodging is decided by the player controlling the party. DP is spent if any techniques are dodged, and the effects of any that are not fully dodged - damage, healing, status effects, etc. - are applied.
 * Second is the action phase. In this phase, units in a party can perform actions, like techniques. The effects of these techniques are immediately applied to any units that are in the party, but most status effects don't immediately take effect this turn. Normally, only one unit can perform an action in a party, but if an additional cost in EP is paid, a party can have multiple units act in the same turn. See Additional actions.
 * Third is the regeneration phase. In this phase, all units in the party gain or lose HP, EP, DP, or AP equal to the amount of regeneration they have in each vital.
 * Finally, the remaining duration of all limited-duration effects, such as most status effects, ticks down by 1. Status effects inflicted during this turn that didn't take effect this turn don't tick down. If any effect has 0 remaining duration after ticking down, it ends.