Offense

Offense is a trait which can be conferred by innates or status effects that increases damage and healing output. It is usually associated with a single technique type or element, and only has any effect when a technique associated with that particular type or element.

It is the responsibility of the attacking player to declare his or her units' pertinent offense when using a technique. Offense applies before the effects of dodging.

Examples

 * A unit uses a Magical Fire technique that deals 5 damage and has +2 Magical offense and +2 Fire offense. The damage of that technique is increased by +4, factoring in both these offenses, to a total of 9.
 * Note that this is not necessarily the damage the target unit will take - its defense and then dodging will be taken into effect.